Perspectives
Europe needs to attract and invest in skills and talent: Insights from Larian Studios
In an era where digital skills are pivotal for economic growth and innovation, video games, as unique complex works that combines technology and creative works, play a crucial role in Europe’s digit...
Read moreWorldIPDay: Spotlight on Jill Anaparys and Rebecka Coutaz
This World Intellectual Property Day, we are highlighting two talented women from the video games industry, Jill Anaparys, Game Designer and User Experience (UX) Designer and Rebecka Coutaz, Vice Pres...
Read moreHow video games are equipping educators and learners to thrive and innovate in an ever-changing world
With 2023 being the Year of Skills, the recent Council resolution on the EU Work Plan for Culture 2023-2026, as well as the European Education Summit (EES), which is now in its fifth year, youth, skil...
Read moreWhat European Parliament’s resolution on esports and video games means for Europe and the sector itself
As Europe continues to move toward a more digital future, having the right talent, skills, innovation and growth are crucial to the region’s economic success. The video game industry represents one...
Read moreA Better Internet for Kids: how Europe’s video games industry will use its decades of experience to help
In Brussels and in national governments around Europe, regulators are focused on making online spaces a safe place to be. Notably, there is a focus on keeping children safe online, especially in place...
Read moreAre esports a sport?
Esports are leagues, competitive circuits, tournaments, or similar competitions in which individuals or teams play video games, for entertainment, prizes, ormoney, typically in front of spectators, ei...
Read moreCould video games be a healthy medium to deal with mental health?
Personal feelings aside, here’s what science and thought leaders say on the matter. Video games are a playful part of people’s lives. They have become an increasingly important medium for pe...
Read moreGirls who play video games are three times more likely to pursue STEM careers than girls who don’t
With only half as many girls as boys are graduating with a STEM degree in the EU, although with huge variations across Member States, it feels particularly important to assess what specifically can be...
Read moreDeveloping video games: What it takes and what it teaches us in return
The value of video games lies in their cultural and societal impact. To play is to engage in one of humankind’s most fundamental ways of learning and expressing oneself. And this is even more releva...
Read more[Video Games Europe PERSPECTIVE] Video games – a long history of commitment to protection of minors – it’s in our DNA
Every day is a safer internet day for video games companies whose adaptive tools help parents and caregivers take charge of safe video gameplay. 38 countries use PEGI, the ever-evolving pan-European...
Read moreHow video games help teachers teach. But wait, there’s more.
We live in an age where teachers are competing for their students’ attention more than ever before. Information is everywhere, and the struggle to keep students’ interest in learning is real. Some...
Read more[Video Games Europe PERSPECTIVE] Beyond COVID-19: Lessons from an unprecedented global challenge
The Covid-19 pandemic has presented unprecedented challenges for every industry, and video games is no exception. As one of the fastest growing creative sectors in Europe, with 55% growth since 201...
Read moreA perspective of Lidwine Sauer, Digital Trends and Insight at Ubisoft
In the week that the European Commission publishes its White Paper on AI, learn more about the exciting area of R&D in the video games industry. This sector is the largest and fastest growing se...
Read moreA perspective from Yoan Fanise, Artistic Director on “11-11: Memories Retold”
Yoan Fanise, the Creative Director on the game, tells Video Games Europe about the creative process behind “11-11: Memories Retold”. Released on 9 November 2018 at the occasion of the 100th anniv...
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