We value your privacy
We use cookies to enhance your browsing experience, security, and analyse our traffic. By clicking "Accept All", you consent to our use of cookies.
Video Games Europe, the European Game Developers Federation, and our members are committed to a fair and transparent player and consumer experience when playing games. Here our positions on fair and transparent purchases of in-game content.
Purchases of in-game content, sometimes also known as microtransactions, are part of the video games landscape, but they are far from universal.
Consumers continue to have plenty of choice without having to engage in any in-game spending. Annually, only 20.8% of video games rated by PEGI contain purchases of in-game content. The majority of players enjoy playing video games without ever making a purchase.
Based on clear existing guidance, the industry communicates with players, making sure that offers to purchase in-game content are in line with consumer law and that players have all the information they need to feel confident and in control when they spend money.
Since 2018, Video Games Europe has commissioned Ipsos to conduct an annual survey on how parents monitor children’s spending. The results from the past years (2018-2025) are consistent, and the main conclusions are:
It is part of the everyday work of the industry to inform players, parents, and carers about the tools they have at hand and to encourage their use. It is equally important for there to be an open dialogue at home about safe and healthy gameplay.
Video Games Europe has developed advice to parents on how set up a healthy gameplay environment and to encourage parents to take an interest in the child’s online activity and hobby by regularly playing together. Here some useful material:

For parents who may be concerned about what their children are playing and about their screen time, this blog ensures parents are aware of all the available tools to control screen-time, in-game spending and privacy.

Since 2018, Ipsos has conducted research looking at claimed in-game spend by children and their parents’/guardians’ supervision of this spend.

The industry is committed to raising awareness of family setting tools and ensuring their widespread use through regular information campaigns. National trade associations further ensure campaign and resources are also shared in European national languages

Video games are a passion that engages millions of children and young people, just like with sports or other hobbies; it’s important to do this in a healthy, responsible way.